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Winning rounds generally rewards more money than losing does, and completing objectives such as killing enemies gives cash bonuses.
There are five categories of purchasable weapons, four being guns and the final being utilities: rifles , sub-machine guns SMGs , heavy, pistols , and grenades.
All guns have different properties and all grenade types have different in-game effects. The high explosive HE grenade deals damage in a small radius, the smoke grenade temporarily places a smoke screen, the decoy grenade emulates the sound of the player's primary gun, the flashbang temporarily blinds players, and the Molotov cocktail and incendiary grenades set a small area of the map on fire for a short period of time.
Both are primarily used as a practice tool. It consists of players racing to upgrade their guns via killing enemies. Players only receive gun upgrades at the start of new rounds if they killed an enemy the previous round.
It is similar to Competitive in the sense that players are paired based on their skill levels. Everyone starts with a knife and a tablet and have to search for weapons, ammunition, equipment, and money.
Through the tablet, players can purchase certain weapons, ammunition, and equipment with money found around the map inside buildings and in completing objectives such as returning hostages to the rescue zones.
When a player purchases an item, it is delivered to them from a drone that goes to their location and drops the item.
The tablet is also used for tracking other players. The last person or team alive wins, like other battle-royale games. Matchmaking is supported for all online game modes and is managed through the Steam software.
This feature also results in more equal matches as there are fewer " smurfs " in these matches. These servers may be heavily modified and can drastically differ from the base game modes.
There have been many community made mods for the game, one of the popular ones being "kz", a mod that makes players complete obstacle courses requiring advanced strafing and jumping techniques.
Over time, the community developed strategies for competitive play. When trying to capture a site, a common strategy used is called "rushing".
Rushing is when a player or group of players move into a choke-point on the map as fast as possible. This strategy is used commonly when one of the teams is running an "eco".
An eco is used usually when a team has a lack of money to buy weapons, utility, or armor, forcing the team to be left with less effective weapons and little utility.
Occasionally, when it is known a team is low on money, the opposition will purchase "anti-eco" weapons which perform well at close range.
This is to prevent casualties and financial bonuses for the opponents. Global Offensive saw the introduction of new weapons and equipment not seen in previous installments, most notably the firebomb for each team referred to as a Molotov on the Terrorist side and as an Incendiary Grenade on the Counter-Terrorist side.
These temporarily cover a small area in fire, dealing damage to anyone passing through. Global Offensive also saw the introduction of a range of new weapons, including shotguns, pistols, sub-machine guns, and a taser.
Two new game modes, Arms Race and Demolition, both based on mods for previous iterations in the series, were added alongside a total of eight new maps for said game modes.
The ability to freely explore the map when dead was removed from many modes, though server hosts are able to change this setting.
Upon the game's release, the USP and the MP5 were replaced by other guns;  however, silenced versions of both guns have since been added.
Global Offensive ' s development began when Hidden Path Entertainment attempted to port Counter-Strike: Source onto video game consoles prior to the end of its lifespan.
Global Offensive began development in March , and was revealed to the public on August 12, After issues with client and server stability were addressed, the beta was opened up to progressively more people,  and at E3 , Valve announced that Global Offensive would be released on August 21, , with the open beta starting roughly a month before that.
There were plans for cross-platform multiplayer between Windows, OS X, Linux, Xbox , and PlayStation 3 players, but was ultimately limited to include only the PC versions because of the difference in update frequency between the systems.
Since the initial release of Global Offensive , Valve has continued to update the game by introducing new maps and weapons, game-modes, and weapon balancing changes.
One of the major additions to the game post-release was the "Arms Deal" update. Released on August 13, , it added cosmetic weapon finishes , dubbed as skins, to the game.
These items are obtainable by unboxing cases using in-game keys , of which are only accessible through in-game microtransactions.
During tournaments, viewers have a chance of being rewarded a case that they can open and receive certain skins from.
Some popular user-created skins are added to the game and are obtainable from unboxing them in cases. Events called "Operations" are held occasionally and can be accessed through purchasable expansion packs in the form of "operation passes.
An update in October added "music kits", which replace the default in-game music with music from soundtrack artists commissioned by Valve.
If a player with a music kit equipped becomes the round's most valuable player , their music will play for others at the end of the round. There is a feature that allows kits to be borrowed, and kits can be sold and exchanged through the Community Market.
In , the game saw two remakes of original Counter-Strike maps, as well as the introduction of Prime matchmaking and additional items. As a part of the Operation Wildfire promotion, Nuke was remade and re-released in February with the primary goals being to balance the map and make it more aesthetically pleasing.
To partake in this mode, the user had to have a verified phone number connected to their account. It was introduced in an attempt to prevent legitimate players from playing with cheaters or high-skilled players playing on alternative, lower ranked accounts, a practice colloquially known as " smurfing ".
Valve said they had three reasons behind the remake: "to improve visibility; to make it easier to move around in groups; and to tune it with player feedback.
Death is permanent in each game , so if you die, you sit out until the next game. There is no XP experience points upgrading like in Battlefield etc, making this a purely skill-based game.
It also has two new modes, Arms Race and Demolition. The former introduces re-spawning to Counter-Strike , so loses the tension of classic modes, in favor of Call of Duty feeling fast-paced gaming.
It's highly competitive, and the classic maps mean that experienced players have a big advantage. New players can expect lots of quick deaths, but being able to watch other players when you're dead means you can quickly pick up on tactics and learn the maps.
Despite the toughness, Counter-Strike: Global Offensive feels much fairer than many modern games where you can feel out-gunned by players with more XP than you.
Counter-Strike: Global Offensive is fundamentally a group-based shooter game yet all players will be judged individually.
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